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Mess it up!
Wintersemester 2016/17
Try to splash your 3 enemies full with dirt without falling off the movable ground tiles!

Character & Asset Design




Environment Design





Team
Simon Meckel - 3D modeling, Simulations
Marc Paul - Game Development
Anneke Stiehler - Game Design, UI Design
Marlena Themann - Concept Art, 3D Modeling, Texturing
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