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Mess it up!

Wintersemester 2016/17

Try to splash your 3 enemies full with dirt without falling off the movable ground tiles!

Concept Art Games Messy Table

Character & Asset Design

Environment Design


Simon Meckel - 3D modeling, Simulations

Marc Paul - Game Development

Anneke Stiehler - Game Design, UI Design

Marlena Themann - Concept Art, 3D Modeling, Texturing

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